Conclusion about Gameplay & Story Line in Dying Byte


As we progress in the design of the game we are always faced, on how it would be best to play the game.

Through research on what we finally came up with and with the help of your votes is the game to contain both history and persistent play.

Players will be able to enter the game only for battles to be able to record amazing videos and practice their skills and be able to continue the missions whenever you want. In other words, you will be able to enter and Free-roam the map as you wish, doing battles and collecting loot that can be sold to the merchant.

You do this as follows:

Early access to the game will have 4 initial areas.

For each area there will be a number of missions that after being executed you will have the opportunity to unlock other areas.

In the end the game will be open world where you can access all areas of the game and random endless missions will be generated like in Far Cry's side mission left over after end of the storyline so you can increase your financial budget.

The map will be preloaded or split by selecting it in the initial menu and this will be decided depending on the final performance of the game based on the level of detail of the maps but after unlocking the Open World you will still have the opportunity to join a sigle district which that will also taken for online multiplayer in development.

Thank you from the bottom of our hearts for your votes and support and we hope to have you with us in this amazing experience. Any suggestions for the development of the game will be taken into account. You can comment below.

Always be a good soldier.

Files

Dying Byte Prototype Demo 0.3.1 851 MB
Jan 13, 2021

Get Dying Byte Survival

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